Dawn of the Tyrant

Progress

Dawn of the Tyrant is an indie game development project led by creator, Sándor Moldán and supported by a number of talented creators across the globe. The project is significantly advanced with a fully-functional alpha version and a collection of fantastic characters and artwork.

Our goal is to launch the first chapter in 2018 and follow up with more chapters as the story unfolds. To turn our alpha into a fully fledged game, we will need your support and plan to launch a crowdfunding campaign on Indiegogo in the coming months.

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Our Development Progress

Project Status

Launching a funding initiative on Patreon in December

What’s Happening Now

There’s usually at least one of us working on something at any given time – below you can see what's happening right now.

Sándor is now working on visual effects for the Lánaraï Ancient Lore & Fly abilities

Anj is now working on eloquently describing the attributes of noble warrior orders.

Art Showcase

3D Models • Lán-Faën Horrors

As Void Storms devastate the lands, the demonic ranks of the Lán-Faën swell with the tortured and sleepless dead – forced into eternal servitude by the blind and unstoppable force of the Void. Slow and unrelenting, these Horrors shamble unerringly forth to topple the realms of mortal kind and share their doomed existence with all who fall before them. Their broken and distended bodies writhe with a seething mass of tentacles that spill grotesquely from their mouths and gaping wounds.

These 3D game models were one the first Lán-Faën characters created for Dawn of the Tyrant and are one of the most common foes encountered.

Concept Art: Tugsbayar Jamts • 3D Model: Ketan Patil • Creative Direction: Sándor Moldán

Our Work So Far

We’ve already come a long way and accomplished a vast amount. Below is a comprehensive summary of the content and functionality that we’ve completed to date.

Complete Assets & Content

  • 19
    Characters
  • 302
    Items
  • 818
    Abilities

Characters

  • Lánaraï – male and female (playable humanoid)
  • Kheïtanni – male and female (playable humanoid)
  • Mórin – male and female (humanoid NPC)
  • Lulukhaï – 2 skins (undead humanoid NPC)
  • Void Leech (demonic NPC)
  • Horror – 3 skins (demonic NPC)
  • Bloodspawn (demonic NPC)
  • Nightmare (monstrous demonic NPC)
  • Ghorghant (monstrous demonic NPC)
  • Wight Wyrm (monstrous undead NPC)
  • Shardling (creature NPC)
  • Lánaraï War Lion – male and female (creature NPC)

Complete Features & Systems

Core Game Systems

  • In-game user interface, settings and menus
  • In-game camera system
  • Player movement including walking, running and swimming
  • Flight movement for Lánaraï players and NPCs
  • Void Form movement for Kheïtanni players and NPCs
  • In-game object selection and interaction
  • Player combat system with mêlée and shooting
  • Examinable objects and points of interest

Platforms

  • Mac OS X and Windows PC build pipelines

Player & Character Systems

  • Online player account creation
  • Create and store multiple characters per account
  • Load and save characters and game state online
  • Character and region selection

Social Features

  • Chapter and World Quests server and client systems
  • Current Chapter and World Quest State can be shown in-game and on the website
  • In-game social feed
  • Honour server and client systems
  • Achievements server and client systems

Level & Environment Systems

  • Cluster Brush: Custom brush-based environment creation tool
  • Stryder: Custom tileable-based environment creation tool
  • Terrain particle FX system
  • Terrain sound FX system
  • The Void FX system
  • Sky and lighting management system
  • Triggerable in-game events
  • Game state manager
  • Custom scriptable events

Advancement & Paths

  • Player and NPC levels and statistics
  • Classless path-based character advancement and specialisation system
  • Paths can be advanced though NPC trainers

Items

  • Drag and drop inventory and equipment system
  • Equippable weapons, armour, amulets and trophies
  • Multiple item types including weapons, armour, quest items, crafting reagents and more
  • Hundreds of items with various stat bonuses and effects
  • Drag and drop crafting system with hundreds of possible items to create
  • Items can be purchased from NPC vendors
  • Items can be obtained from collectable resources, pick-ups and lootable NPCs

Abilities

  • Abilities can be used, including traits, spells and object-bound spells
  • Abilities can be acquired from NPC trainers
  • Area of effect abilities including damage, healing and stat effects
  • Time-based ability effects including damage, healing and stat effects
  • Custom scriptable abilities

Quests

  • Quests system including objectives, rewards and multi-phased quests
  • Quests can be obtained though NPC quest-givers
  • Quest waypoints and battlefield objectives

NPCs

  • NPC spawners and randomised NPC encounters
  • SanAI: Custom AI system for NPCs and tagging system for object recognition
  • NPC items and equipment
  • NPC attack patterns, spells and abilities
  • Persona-based NPC dialogue system
  • NPC combat system with mêlée and shooting
  • Some NPCs can be interrogated
  • Some NPCs can be taken captive or freed
  • Some NPC corpses can be possessed by demons
  • Universal Animator: Custom Mecanim player and NPC animation system
  • Universal Effects: Custom event-based player and NPC FX system

Music & Sound

  • Dynamic region and event-based music system
  • Environmental, event and character sound FX
  • Player and character voices

Keep Discovering

Find more about the world of Dawn of the Tyrant

Join The Community

Take your rightful place among the Tyrant Legions. Talk to the developer team and other Dawn of the Tyrant fans.

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Discover The Game

Dawn of the Tyrant is a social RPG that puts the story firmly into hands of players. Learn how you can take part.

Read more

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Contact us

For further information, media enquiries or just to say hello, send an email to [email protected]

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Image credits: Unending Hatred, Honour, The War in Heaven, Demonic Attack, The Blood Shrine, Lánaraï & Kheïtanni artwork by Tugsbayar Jamts; The Pillars of Heaven, Jehanaïkharóth, The Temple of the Moon & Evermoon Crag artwork by Eren Arik; Item & Ability icons by Andressa Comar Seixas.

Thank you to everyone whose hard work has helped make this project possible.

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